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sir RAVEN WING
Kaalmayoti Warzone Control
2099
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Posted - 2014.12.24 06:17:00 -
[1] - Quote
I came here to say 'Yes because when 90% of battles are fought by Academy players, we lose because of racial disadvantage.' But I honestly thinks this points something out.
I honestly think we need more long range maps (As I have for about a year now.) EIther that or a new FW mode that favours both close and long range.
There is also a huge myth that so many believe to be true; That the Caldari can never win, never.
Also some weapons like the Combat Rifle over preform. (Trust me. I have boundless and Six Kin. Both shread armour as they are supposed to, but they work just as good against shields.)
Then we have the those who saw the trailers for each race/Read each race and heard 'democracy' and went to fight for them, (About 1%. Sadly a large portion of the community has no knowledge of the simplest of lore. about 0.1% Know most of it.)
Finally, the FotM chasers and those who want high WLR. They hear the Gallente are winning or have better/OP gear and they hop on over.
"Raven's damn good with those knives." - Maleki
If I didn't want you to see me, I would've brought a cloak.
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sir RAVEN WING
Kaalmayoti Warzone Control
2102
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Posted - 2014.12.24 07:12:00 -
[2] - Quote
True Adamance wrote:EVE FW is where the war happens. EVE FW is all that matters. See why I am *trying* to move to EVE?
"Raven's damn good with those knives." - Maleki
If I didn't want you to see me, I would've brought a cloak.
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sir RAVEN WING
Kaalmayoti Warzone Control
2104
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Posted - 2014.12.24 08:17:00 -
[3] - Quote
Jack the Rlpper wrote:I myself have always been interested in the lore and would love a link to were i may read up on all 4 races lore so that i maybe can choose a race i like and finally get my career going. Amarr: The Amarr people inhabit a vast Empire, the largest and oldest of the four empires. Ruled by a mighty Empress, this vast theocratic society is supported by a broad foundation of Minmatar slave labor. Amarr citizens tend to be highly educated and fervent individuals, and as a culture adhere to the basic tenet that what others call slavery is in fact one step on a spiritual path toward fully embracing their faith. As a result, the Empire remains the most stable and militarily powerful nation-state in New Eden, despite several setbacks in recent history
Caldari: Founded on the tenets of patriotism and hard work that carried its ancestors through hardships on an inhospitable homeworld, the Caldari State is today a corporate dictatorship led by rulers who are determined to see it return to the meritocratic ideals of old, and buttressed by mega-corporations who try their hardest to divide the State between them. Ruthless and efficient in the boardroom as well as on the battlefield, the Caldari are living emblems of strength, persistence, and dignity.
Gallente: Champions of liberty and fierce guardians of the human spirit, the Gallente Federation is the only true democracy in New Eden. Some of the most progressive leaders, scientists, and businessmen of the era have emerged from its diverse peoples. Pioneers of artificial intelligence, the Federation once relied almost entirely on drone fleets to defend its beliefs and borders. But the limitations of this technology and the lack of a human elementGÇöboth in terms of a military strategy, and as a means of spreading influenceGÇöeventually reached a critical point. Today, Gallente starships are manned by some of the bravest men and women of New Eden.
Minmatar: [url]https://wiki.eveonline.com/en/wiki/Minmatar]Of the four major races of New Eden, none has endured more turmoil than the Minmatar. Once a thriving tribal civilization, the Minmatar were enslaved by the Amarr Empire for more than 700 years until a massive rebellion freed most, but not all, of those held in servitude. Modeling their recovery after the Gallente Federation's success, the Minmatar Republic was born. But despite rising to prominence on the world stage, more than one third of the present-day population remains enslaved. The Minmatar people today are resilient, ingenious, and hard-working. Many of them believe that democracy, though serving them well at first, will never restore what was taken from them so long ago. Instead, they long for a government truly reflective of their tribal culture, and remain deeply attached to their enslaved kindred. They will forever resent the Amarr, and yearn for the days before slaver ships ever reached their home skies. [/url]
"Raven's damn good with those knives." - Maleki
If I didn't want you to see me, I would've brought a cloak.
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sir RAVEN WING
Kaalmayoti Warzone Control
2104
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Posted - 2014.12.24 10:55:00 -
[4] - Quote
Avinash Decker wrote:LUGMOS wrote:This would make sense IF ONLY people were loyal gear wise. I think this might be true, unless there is concert evidence that when people play a faction they use that faction's gear. *Uses State ck.0 w/ state Kaal RR.* What were you saying?
"Raven's damn good with those knives." - Maleki
"The Gallente have proven unworthy of respect."
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sir RAVEN WING
Kaalmayoti Warzone Control
2104
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Posted - 2014.12.24 12:15:00 -
[5] - Quote
Jack McReady wrote:DeadlyAztec11 wrote:Jack McReady wrote:DeadlyAztec11 wrote:Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range... Not as much as an ACR on a Minmatar Assault. That's where the imbalance lies in FW. according to whom? acr is more user friendly that is why everyone uses it. ScR outdamages ACR against shields AND armor despite the armor penatly and the hip fire is superb. Both happen to over preform. There is no real use in arguing.
ACR should do less damage against shields just as ScR should do less damage when it is in Med-Close range.
"Raven's damn good with those knives." - Maleki
"The Gallente have proven unworthy of respect."
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